**Customize Settings and Watch Me Stream Texture Creation** ![]() I'll be streaming the process of creating textures for Twilight Princess on my channel. As soon as I'm done, I'll upload them for you to download. **Update: No Link Yet, But Download Coming Soon!** The changes I've made haven't been uploaded yet, but I'm excited to release the alpha texture pack soon. You can expect beautiful textures, but unfortunately, they're missing some key effects to enhance the overall feel of the game. **My Previous Success with HBAO and DoF** I've successfully implemented High-Definition Ambient Occlusion (HBAO) and Depth of Field (DoF) on Project64 ROMS for Majora's Mask, OoT, and Conker. Now, I'm eager to apply these effects to Twilight Princess. **Help Needed: Applying SSAO, HBAO, and DoF** I've seen others achieve success with certain effects, but there are no tutorials available. My goal is to get SSAO or HBAO, and DoF working properly in the game. I'm also working on making shader add-ons like ReShade and SweetFX compatible with Twilight Princess. **Addressing Texture Issues** Twilight Princess was intended to have a dark, atmospheric look, but its poor texture quality holds it back. To improve this, I've decided to retexture the game using the original textures and converting them to HD format, while also incorporating elements from Skyward Sword. Let me know if you need any further assistance!
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